
When outside this radius on the D-Pad, the assigned button or key will be sent. Percentage of the Pulse Time that the key is held down. Note: is this value internally multiplied by 1000 perhaps? Interval at which the key is pressed in Milliseconds. 0.0 is nothing, 1.0 is the entire surface. If translating from an analog input, the radius of the central region to ignore. Whether you need to physically click the surface to trigger an input or not otherwise just touching it is enough.Ĩ Way (Overlap), 4 Way (No Overlap), Analog Emulation, Cross Gate

Legacy note: Any type of button can be assigned, but XInput buttons will only work with XInput Gamepad compatible games. D-Pad's are a 4 way directional input that is digital (on or off) in nature. Note that Legacy mode bindings are also available in games with native API support and can be mixed and matched with native action bindings - you'll just have to click the "advanced" button in certain sections to enable it.

This section provides a detailed breakdown of the different kinds of input source modes known to the configurator, see Input Source Modes in the General Concepts page for a high-level overview.Įach input source has different capabilities for native mode (available in games that have exposed actions via the Steam Input API), as well as legacy mode (everything else). These are called "input source modes." Although these are useful for digital inputs, the most frequent place you'll find yourself using Input Source Modes is on analog controls, especially with touchpads, which can be configured in many different ways. Input sources can have different modes imposed on them that change how they behave.
